Please use this identifier to cite or link to this item:
http://theses.ncl.ac.uk/jspui/handle/10443/2101
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kanellopoulos, Nikos Gregory K. | - |
dc.date.accessioned | 2014-02-27T11:32:28Z | - |
dc.date.available | 2014-02-27T11:32:28Z | - |
dc.date.issued | 1981 | - |
dc.identifier.uri | http://hdl.handle.net/10443/2101 | - |
dc.description | PhD Thesis | en_US |
dc.description.abstract | Currently available microcomputer development systems/tools become rather inefficient when employed to debug real-time malfunctions; that is, intermittent or even unrepeatable hardware/software malfunctions encountered in time-critical applications. A new debugging technique, namely the Action-replay Debugging Technique, is proposed which can efficiently deal with a large class of these malfunctions. The aim of the Action-replay Debugging Technique is to provide an environment which is suitable for real-time debugging. In particular, an identical processor to the target, or a simulator of it, is forced to re-execute, or Action-replay, repeatedly and at any desirable speed the exact program path which the target processor traversed during the original interaction wi th its real-time environment. During successive "Action-replays" the user can investigate the system's behaviour (including timing characteristics) without real-time constraints which normally exist in time-critical applications. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Newcastle University | en_US |
dc.title | Action-replay: a real-time debugging technique | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | School of Computing Science |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Kanellopoulos, N.G.K. 1981.pdf | Thesis | 3.37 MB | Adobe PDF | View/Open |
dspacelicence.pdf | Licence | 43.82 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.